Barnstable County
Where are the Whales: A Human-in-the-loop Detection Method for Identifying Whales in High-resolution Satellite Imagery
Robinson, Caleb, Goetz, Kimberly T., Khan, Christin B., Sackett, Meredith, Leonard, Kathleen, Dodhia, Rahul, Ferres, Juan M. Lavista
Effective monitoring of whale populations is critical for conservation, but traditional survey methods are expensive and difficult to scale. While prior work has shown that whales can be identified in very high-resolution (VHR) satellite imagery, large-scale automated detection remains challenging due to a lack of annotated imagery, variability in image quality and environmental conditions, and the cost of building robust machine learning pipelines over massive remote sensing archives. We present a semi-automated approach for surfacing possible whale detections in VHR imagery using a statistical anomaly detection method that flags spatial outliers, i.e. "interesting points". We pair this detector with a web-based labeling interface designed to enable experts to quickly annotate the interesting points. We evaluate our system on three benchmark scenes with known whale annotations and achieve recalls of 90.3% to 96.4%, while reducing the area requiring expert inspection by up to 99.8% -- from over 1,000 sq km to less than 2 sq km in some cases. Our method does not rely on labeled training data and offers a scalable first step toward future machine-assisted marine mammal monitoring from space. We have open sourced this pipeline at https://github.com/microsoft/whales.
- North America > United States > Alaska (0.29)
- North America > United States > Washington > King County (0.14)
- North America > United States > Massachusetts > Barnstable County > Falmouth > Woods Hole (0.14)
- North America > United States > New York > Suffolk County > Stony Brook (0.05)
- Oceania > Australia > New South Wales > Sydney (0.04)
- North America > United States > Massachusetts > Barnstable County > Falmouth > Woods Hole (0.04)
- (6 more...)
Distributed Certifiably Correct Range-Aided SLAM
Thoms, Alexander, Papalia, Alan, Velasquez, Jared, Rosen, David M., Narasimhan, Sriram
Reliable simultaneous localization and mapping (SLAM) algorithms are necessary for safety-critical autonomous navigation. In the communication-constrained multi-agent setting, navigation systems increasingly use point-to-point range sensors as they afford measurements with low bandwidth requirements and known data association. The state estimation problem for these systems takes the form of range-aided (RA) SLAM. However, distributed algorithms for solving the RA-SLAM problem lack formal guarantees on the quality of the returned estimate. To this end, we present the first distributed algorithm for RA-SLAM that can efficiently recover certifiably globally optimal solutions. Our algorithm, distributed certifiably correct RA-SLAM (DCORA), achieves this via the Riemannian Staircase method, where computational procedures developed for distributed certifiably correct pose graph optimization are generalized to the RA-SLAM problem. We demonstrate DCORA's efficacy on real-world multi-agent datasets by achieving absolute trajectory errors comparable to those of a state-of-the-art centralized certifiably correct RA-SLAM algorithm. Additionally, we perform a parametric study on the structure of the RA-SLAM problem using synthetic data, revealing how common parameters affect DCORA's performance.
- North America > United States > California > Los Angeles County > Los Angeles (0.14)
- Europe > Netherlands > South Holland > Delft (0.04)
- North America > United States > Texas > Travis County > Austin (0.04)
- (5 more...)
RegionGCN: Spatial-Heterogeneity-Aware Graph Convolutional Networks
Guo, Hao, Wang, Han, Zhu, Di, Wu, Lun, Fotheringham, A. Stewart, Liu, Yu
Modeling spatial heterogeneity in the data generation process is essential for understanding and predicting geographical phenomena. Despite their prevalence in geospatial tasks, neural network models usually assume spatial stationarity, which could limit their performance in the presence of spatial process heterogeneity. By allowing model parameters to vary over space, several approaches have been proposed to incorporate spatial heterogeneity into neural networks. However, current geographically weighting approaches are ineffective on graph neural networks, yielding no significant improvement in prediction accuracy. We assume the crux lies in the over-fitting risk brought by a large number of local parameters. Accordingly, we propose to model spatial process heterogeneity at the regional level rather than at the individual level, which largely reduces the number of spatially varying parameters. We further develop a heuristic optimization procedure to learn the region partition adaptively in the process of model training. Our proposed spatial-heterogeneity-aware graph convolutional network, named RegionGCN, is applied to the spatial prediction of county-level vote share in the 2016 US presidential election based on socioeconomic attributes. Results show that RegionGCN achieves significant improvement over the basic and geographically weighted GCNs. We also offer an exploratory analysis tool for the spatial variation of non-linear relationships through ensemble learning of regional partitions from RegionGCN. Our work contributes to the practice of Geospatial Artificial Intelligence (GeoAI) in tackling spatial heterogeneity.
- North America > United States > Minnesota > Hennepin County > Minneapolis (0.14)
- North America > United States > Massachusetts > Dukes County (0.14)
- North America > United States > New York (0.05)
- (27 more...)
A Digital Shadow for Modeling, Studying and Preventing Urban Crime
Palma-Borda, Juan, Guzmán, Eduardo, Belmonte, María-Victoria
Crime is one of the greatest threats to urban security. Around 80 percent of the world's population lives in countries with high levels of criminality. Most of the crimes committed in the cities take place in their urban environments. This paper presents the development and validation of a digital shadow platform for modeling and simulating urban crime. This digital shadow has been constructed using data-driven agent-based modeling and simulation techniques, which are suitable for capturing dynamic interactions among individuals and with their environment. Our approach transforms and integrates well-known criminological theories and the expert knowledge of law enforcement agencies (LEA), policy makers, and other stakeholders under a theoretical model, which is in turn combined with real crime, spatial (cartographic) and socio-economic data into an urban model characterizing the daily behavior of citizens. The digital shadow has also been instantiated for the city of Malaga, for which we had over 300,000 complaints available. This instance has been calibrated with those complaints and other geographic and socio-economic information of the city. To the best of our knowledge, our digital shadow is the first for large urban areas that has been calibrated with a large dataset of real crime reports and with an accurate representation of the urban environment. The performance indicators of the model after being calibrated, in terms of the metrics widely used in predictive policing, suggest that our simulated crime generation matches the general pattern of crime in the city according to historical data. Our digital shadow platform could be an interesting tool for modeling and predicting criminal behavior in an urban environment on a daily basis and, thus, a useful tool for policy makers, criminologists, sociologists, LEAs, etc. to study and prevent urban crime.
- Europe > Spain > Andalusia > Málaga Province > Málaga (0.04)
- Europe > Portugal > Braga > Braga (0.04)
- North America > United States > New York (0.04)
- (6 more...)
Adaptive bias for dissensus in nonlinear opinion dynamics with application to evolutionary division of labor games
Paine, Tyler M., Bizyaeva, Anastasia, Benjamin, Michael R.
This paper addresses the problem of adaptively controlling the bias parameter in nonlinear opinion dynamics (NOD) to allocate agents into groups of arbitrary sizes for the purpose of maximizing collective rewards. In previous work, an algorithm based on the coupling of NOD with an multi-objective behavior optimization was successfully deployed as part of a multi-robot system in an autonomous task allocation field experiment. Motivated by the field results, in this paper we propose and analyze a new task allocation model that synthesizes NOD with an evolutionary game framework. We prove sufficient conditions under which it is possible to control the opinion state in the group to a desired allocation of agents between two tasks through an adaptive bias using decentralized feedback. We then verify the theoretical results with a simulation study of a collaborative evolutionary division of labor game.
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.14)
- North America > United States > New York > Tompkins County > Ithaca (0.04)
- North America > United States > Massachusetts > Barnstable County > Falmouth > Woods Hole (0.04)
- Europe > Italy > Lombardy > Milan (0.04)
Safe Autonomy for Uncrewed Surface Vehicles Using Adaptive Control and Reachability Analysis
Mahesh, Karan, Paine, Tyler M., Greene, Max L., Rober, Nicholas, Lee, Steven, Monteiro, Sildomar T., Annaswamy, Anuradha, Benjamin, Michael R., How, Jonathan P.
Marine robots must maintain precise control and ensure safety during tasks like ocean monitoring, even when encountering unpredictable disturbances that affect performance. Designing algorithms for uncrewed surface vehicles (USVs) requires accounting for these disturbances to control the vehicle and ensure it avoids obstacles. While adaptive control has addressed USV control challenges, real-world applications are limited, and certifying USV safety amidst unexpected disturbances remains difficult. To tackle control issues, we employ a model reference adaptive controller (MRAC) to stabilize the USV along a desired trajectory. For safety certification, we developed a reachability module with a moving horizon estimator (MHE) to estimate disturbances affecting the USV. This estimate is propagated through a forward reachable set calculation, predicting future states and enabling real-time safety certification. We tested our safe autonomy pipeline on a Clearpath Heron USV in the Charles River, near MIT. Our experiments demonstrated that the USV's MRAC controller and reachability module could adapt to disturbances like thruster failures and drag forces. The MRAC controller outperformed a PID baseline, showing a 45%-81% reduction in RMSE position error. Additionally, the reachability module provided real-time safety certification, ensuring the USV's safety. We further validated our pipeline's effectiveness in underway replenishment and canal scenarios, simulating relevant marine tasks.
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.14)
- Africa > Middle East > Egypt (0.04)
- North America > United States > Rhode Island > Providence County > Providence (0.04)
- (5 more...)
- Government > Regional Government > North America Government > United States Government (1.00)
- Transportation > Marine (0.94)
- Government > Military (0.92)
Building Trust Through Voice: How Vocal Tone Impacts User Perception of Attractiveness of Voice Assistants
Pias, Sabid Bin Habib, Freel, Alicia, Huang, Ran, Williamson, Donald, Kim, Minjeong, Kapadia, Apu
Voice Assistants (VAs) are popular for simple tasks, but users are often hesitant to use them for complex activities like online shopping. We explored whether the vocal characteristics like the VA's vocal tone, can make VAs perceived as more attractive and trustworthy to users for complex tasks. Our findings show that the tone of the VA voice significantly impacts its perceived attractiveness and trustworthiness. Participants in our experiment were more likely to be attracted to VAs with positive or neutral tones and ultimately trusted the VAs they found more attractive. We conclude that VA's perceived trustworthiness can be enhanced through thoughtful voice design, incorporating a variety of vocal tones.
- North America > United States > Indiana (0.07)
- North America > United States > New York > New York County > New York City (0.05)
- North America > United States > Ohio (0.04)
- North America > United States > Massachusetts > Barnstable County > Falmouth (0.04)
- Research Report > New Finding (1.00)
- Research Report > Experimental Study (1.00)
- Health & Medicine > Therapeutic Area (0.93)
- Information Technology (0.89)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Personal Assistant Systems (1.00)
- Information Technology > Artificial Intelligence > Natural Language > Chatbot (0.94)
- Information Technology > Artificial Intelligence > Machine Learning (0.68)
- Information Technology > Artificial Intelligence > Speech > Speech Recognition (0.67)
SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Model
Yang, Daniel, Leonard, John J., Girdhar, Yogesh
We introduce SeaSplat, a method to enable real-time rendering of underwater scenes leveraging recent advances in 3D radiance fields. Underwater scenes are challenging visual environments, as rendering through a medium such as water introduces both range and color dependent effects on image capture. We constrain 3D Gaussian Splatting (3DGS), a recent advance in radiance fields enabling rapid training and real-time rendering of full 3D scenes, with a physically grounded underwater image formation model. Applying SeaSplat to the real-world scenes from SeaThru-NeRF dataset, a scene collected by an underwater vehicle in the US Virgin Islands, and simulation-degraded real-world scenes, not only do we see increased quantitative performance on rendering novel viewpoints from the scene with the medium present, but are also able to recover the underlying true color of the scene and restore renders to be without the presence of the intervening medium. We show that the underwater image formation helps learn scene structure, with better depth maps, as well as show that our improvements maintain the significant computational improvements afforded by leveraging a 3D Gaussian representation.
- North America > US Virgin Islands (0.24)
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.14)
- North America > Panama (0.04)
- (10 more...)
Evaluating Collaborative Autonomy in Opposed Environments using Maritime Capture-the-Flag Competitions
Beason, Jordan, Novitzky, Michael, Kliem, John, Errico, Tyler, Serlin, Zachary, Becker, Kevin, Paine, Tyler, Benjamin, Michael, Dasgupta, Prithviraj, Crowley, Peter, O'Donnell, Charles, James, John
The objective of this work is to evaluate multi-agent artificial intelligence methods when deployed on teams of unmanned surface vehicles (USV) in an adversarial environment. Autonomous agents were evaluated in real-world scenarios using the Aquaticus test-bed, which is a Capture-the-Flag (CTF) style competition involving teams of USV systems. Cooperative teaming algorithms of various foundations in behavior-based optimization and deep reinforcement learning (RL) were deployed on these USV systems in two versus two teams and tested against each other during a competition period in the fall of 2023. Deep reinforcement learning applied to USV agents was achieved via the Pyquaticus test bed, a lightweight gymnasium environment that allows simulated CTF training in a low-level environment. The results of the experiment demonstrate that rule-based cooperation for behavior-based agents outperformed those trained in Deep-reinforcement learning paradigms as implemented in these competitions. Further integration of the Pyquaticus gymnasium environment for RL with MOOS-IvP in terms of configuration and control schema will allow for more competitive CTF games in future studies. As the development of experimental deep RL methods continues, the authors expect that the competitive gap between behavior-based autonomy and deep RL will be reduced. As such, this report outlines the overall competition, methods, and results with an emphasis on future works such as reward shaping and sim-to-real methodologies and extending rule-based cooperation among agents to react to safety and security events in accordance with human experts intent/rules for executing safety and security processes.
- Asia > Middle East > Jordan (0.05)
- Oceania > Australia (0.04)
- North America > United States > Massachusetts > Suffolk County > Boston (0.04)
- (4 more...)
- Leisure & Entertainment > Games (1.00)
- Government > Military (1.00)
- Government > Regional Government > North America Government > United States Government (0.47)